We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
The following is an account on life in Heliopolis by Aminatu Nandi for Cecilia, an investigative Reporter and Owner and writer of the Sicilian Papers. The interviews were conducted during Cecilia's time traveling among the Heliopolite tribes and these gatherings were what was learned of the Heliopolite people.
Life in Heliopolis
"Heliopolis is a land split by two cultures but united by a common ancestry, is a land of decadent despots along the Nile and fierce nomads of the outer sands. This influential nation has a relatively high population of people and is a powerful commercial engine, drawing in wealth through overland trade via the well-travelled caravan routes that criss-cross the arid deserts and pastoral meadowlands. Trade is the life of Heliopolites and the debauched city-states seem to specialize in their manufacture of goods, living off of the unending camel trains. The luxuriant kingdoms are constantly at war with each other, each trying to steal domination of various trade routes, trying to destroy competition in search of ever elusive monopolies in some good or another."
"Heliopolite people are diverse, practically split into two distinct types, the nomads of the outer sands and the urbanites of the Nile. These trading kingdoms are the homes of the urbanites, who are generally of medium height with hook noses, dark eyes and blue-black hair. Some families have Nomad blood, however, and they are gigantic, broadly and strongly built, with the same sort of facial features as the shorter Urbanites. "
Urban Heliopolis: "Urbanite clothing is made from wool or flax, except for priests and dignitaries, who may wear linen garments. In the winter, the clothing is thicker and coarser. Poor, urban Urbanite men usually go bare-chested and wear sheep-skin skirts tied at the waist, or wear simple sashed or belted tunics that are about kneelength. Women either add a shawl thrown over the left shoulder or long shawls which cover their entire bodies as a dress, but their right arm and shoulder are always left bare. Most men wear their hair long and parted in the middle. Some have curled black-blue beards but many also go cleanshaven. Women also wear their hair long, but they usually braid it into one long braid and wrap it on top of their heads in a coil. Women of all ranks usually wear headdresses when entertaining guests. In addition to linen skirts, the wealthy, urban male Urbanites may choose to wear loose, floor-length robes with sleeves, usually made of expensive and luxurious materials such as linen and, for the ultra-wealthy, silk. The robes are usually embroidered and may be made of dyed fabric and trimmed with cloth-of-gold. The clothing of wealthy women is colourful and bright. Upper class women may also go more scantily clad, although they rarely forego their elaborate headdresses. A wealthy Urbanite’s clothing smells of perfumes and incense. A Urbanite will pay a fragrance’s weight in gold to obtain it, as perfumes and incense are rare and a sign of wealth. "
"Only the wealthy can afford weaponry and they do not favour straight-blades. The Urbanites of the cities fight with curved scimitars of bronze, iron or steel, depending on their wealth or preference. Their gods designed the scimitar, or so the priests claim, and the straight blade is seen as offensive to the gods by some Urbanites. Urbanite bows, a gift from the gods also, are used by the nobles. Treasures, riches and beautiful things cause the hearts and souls of the Urbanites to soar. They live to accumulate wealth and beauty, surrounding themselves with jewellery, so both men and women of the Urbanites wear earrings and necklaces. Earrings and bracelets are commonly of gold and silver; necklaces are usually set with precious stones. During periods of celebration even more jewellery is worn. "
Tribal Heliopolites: "The nomads of the outer sands favour loose robes for clothing, which are useful in catching the wind and in retaining heat at night. The standard dress for one of the nomad men is a white, girdled khilat, a robe with full open sleeves, linen, cotton or silken breeches and a flowing headdress that falls to the shoulders called a kafieh and is banded about the temples with a triple circlet of braided camel-hair. The amount of embroidery on the khilat or kafieh indicates the relative position and wealth of the wearer. Cloaks are of camel hair and are solid coloured. They also wear turbans wrapped around spiked helmets. "
"The women wear a chador, or a full-body over-dress that includes a ghutra. Beneath the chador, the women wear a body-shirt made of white gauze and voluminous bloomers. The outfit is complete with a broad, red and black handwoven belt, ghutra, a head-band and cloak. The chador has broad sleeves ending in a flap that can cover the hands. The necklines are high. The belt allows the dress to be hitched up to free the ankles. Their cloaks are identical to those worn by men except for being striped. Wealthier women own jackets or silk kaftans, which can be worn over the chador. Those nomads nearer the mountains, where it is cooler, wear thwabs instead of chadors. The clothing is loose and flowing to allow for easy movement and child-bearing, although the thwabs are a bit more form-fitting than the chador because of the cooler climate near the mountains. A woman often carries her entire wealth in the form of silver jewellery and is permitted to dispose of her jewellery in any way she sees fit. Some Heliopolite tribes practice the art of tattooing for their women."
"A wealthy Heliopolite nomad’s clothing smells of perfumes and incense. A Heliopolite will pay a fragrance’s weight in gold to obtain it, as perfumes and incense are rare and a sign of wealth. Heliopolite nomads fight in melee battles with scimitars and tulwars. Even their daggers are curved and are called jambiyas. Otherwise the keen-eyed desert warriors fight with Heliopolite bows. "
"Clothing is always assumed to be of minimum quality unless more money is spent to buy higher-quality clothing. The only colour available for common clothing is white, the colour of the linen used. The prices are for strangers purchasing such clothes in the cities. Native nomads make their own clothing and do not purchase them. As a side note, if a character is going out among the nomads in native clothing, they will not make any special allowances for the character. Most nomads are willing to forgive foreigners a certain amount of rudeness and etiquette breaches but not if the strangers are dressed in traditional desert garb. Also as a word of advice for foreigners travelling among the Heliopolites, dress in the best clothing affordable. The Heliopolite nomads place a lot of store in the quality of one’s clothes."
On Codes of Honour
"Heliopolite nomads often hold to a civilised code of honour or, perhaps, the mercenary code of honour. Many of the Urbanites, however, do not follow codes of honour. "
"Tribal Heliopolites are not controlled by fear or guilt. Nomadic tribals are more worried about shame. To shame one’s family, clan, tribe or nation is the most dreaded thing the Heliopolite nomads can imagine. The opposite of shame is honour, so most nomadic people strive to follow the barbaric code of honour. Note that breaking the law is not necessarily shameful or even evil. Being caught in a shameful act is far worse than being caught simply breaking the law. There are three basic values of a Nomadic tribe: shame, honour and revenge. Many clans will attempt to cover up shame, but if it is found out, then the clan must opt for vengeance. The values of the nomad tribes are vested in this code of honour; those who do not may find themselves stripped of their a’gals or, worse, find themselves thrown out of their tribes, a sentence of almost certain death. The fear of dishonour, not only of self but of family, virtually ensures individual nomads comply with the wishes of the majority. Some aspects of nomadic honour include the certain traditions of clan, hospitality and vengeance."
"The centre of nomadic Heliopolite society is the clan. A clan is a collection of families and each has its own tent. A number of clans create a tribe. The Zuagir tribe, for example, is comprised of several clans flung throughout the desert. The tribe as a whole rarely gathers. People living in the same clan are considered to be family, of the same blood, and are usually automatically treated as honourable allies. Clans are led by sheikhs. They adjudicate matters of conflict, shame, honour and revenge. Clan councils determine the distribution of water and the use of water resources. All men in a clan are considered equal, although the elders are accorded extra respect because of their experience. A Heliopolite nomad is expected to have total loyalty for the tribe and to uphold the survival of the tribe. Heliopolite people with a code of honour typically have an allegiance to their immediate family first and foremost, followed by an allegiance to their clan."
Hospitality
" The hospitality of Heliopolite nomads is legendary. Strangers are often met with displays of courtesy and respect. Those who betray or insult the nomads, however, are treated as dishonourable. Note that actually asking for hospitality is insulting to a nomad. Those who trespass against the nomads are not easily forgiven or forgotten. The nomads are also expected to be generous to guests, giving up their last meal if necessary. Heliopolite nomads value one thing above all else – water. They never waste water and the sharing of water is a sure sign of friendship and trust. When guests arrive, the men receive them on one side of their tent. The women’s quarters are kept shielded from view by a woven curtain. If the guests arrive on horseback, the Heliopolite master asks permission to feed the horse himself. Once everyone is in the tent, they settle down for coffee, which traditionally is prepared by the host and includes three cups of coffee. The first cup is tasted by the host to make the guest feel safe. The second cup is poured and tasted by the guest. The third cup is poured by the host and drank by the guest. Once the third cup is finished, the guest hands it back to his host. Once coffee is drunk by a stranger or guest, that stranger is under the protection of the host and is, for purposes of the barbaric code of honour, treated as an honourable ally. Heliopolite people with a code of honour often always have an Allegiance toward their guests. "
"The concept of vengeance is important to the nomads, providing them with a social check against transgressions. ‘civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.’ This is true of the savage nomad tribes of Heliopolis– as a rule they are not as discourteous as their civilised Urbanite brethren because of the threat of having one’s skull split in a blood feud. Blood feuds are common among the nomads; their honour demands such things. When one family insults or dishonours another, the insulted family may justifiably kill the offender. The family of the slain man may disagree about the justification of the killing and feel insulted, so they kill a member of the other family, which, in turn, insults the original family and so on. Any Heliopolite nomad with a code of honour is bound to spill the blood of those who insult them and these often escalate into full-scale tribal wars which require a third party to settle by naming a blood price to be paid by one or the other party. Vengeance allows nomads to pursue individual rights to the death, bringing their entire clan into the conflict, regardless of how small or large the initial slight was. The fear of retribution by friends and relatives causes individual nomads to refrain from rudeness, restraining passionate quarrels."
Patronage
"The nomads also have a system of guardianship known as patronage. The rules of vengeance can often work against the weak, who may not be able to enact their right of revenge. The weak, then, must turn to the strong for protection. Thus, weaker warriors plead to sheiks and other powerful men for patronage. If a sheik or other powerful warrior grants patronage, it is a pledge the sheik is honour-bound to fulfil. Any slights against his man become slights against the patron. Thus, the nomads are polite and honourable toward the weak, lest their patron enact revenge."
Women in Heliopolis
In regards to Heliopolite Urbanites:
"Women have important rights in Heliopolis, although they are hardly treated as the equivalent of men by the culture. Women are considered part of the fruits of war, a reward for the soldiers who fight so gallantly, so women must be considered less than men for this to be so. A woman is free to engage in trade and business and may own property, however, if married, she must guard against seeming free with other men or making fun of her husband, to avoid a divorce. Women can choose which son gets her inheritance. Even if they are but slaves, if they give birth to a free Urbanite’s children, they are given several protections by the law, such as care by the man’s father or brother should the man die. However, a woman’s only power is often only the sway her personality may have within her family. Virtually any woman is vulnerable to slavery, for any woman can be captured in war or sold by their husband or father to pay off debts. The vulnerability of women to be captured in war as slaves makes women in Heliopolis dependent upon the armed might of the city-state for their protection. In general, a woman’s place in Urbanite society is in the home. Her duty is to bear children, keep the home in order and obey her spouse. "
In regards to Nomadic Heliopolites:
"Among the nomad tribes, women play a central role and are full partners in the household. They help to build and dismantle tents, care for the flocks, raise any crops, perform any needed weaving and make or repair clothing. Most women do chores during the day, such as milking animals, caring for young children, spinning wool, weaving cloth, tending flocks, cooking, drawing water and mending tents and clothing. They are usually old and worn out by their middle ages. Some Heliopolite tribes have matrilineal inheritance. Women can marry more than once and are not secluded for the most part. The advice of women are sought in clan councils and many are authors of clan poetry. Women of the nomad tribes enjoy more freedom and power than Urbanite women. They are protected by a strict code of honour held by the men. They can move about freely and can talk to other men without fear or shame. Some rare few who show the aptitude can even become raiders and warriors. Women of the nomad tribes are also vulnerable to slavery. Any woman taken in a raid becomes the legal property of the victor – and becoming property is the same as becoming a slave."
Love & Marriage
In regards to Helipolite Urbanites:
"Marriages are arranged in Heliopolis because it is the merging of two families, not just the union of two individuals. The consent of the bride’s family is the most important deciding factor in any marriage contract. Children are often arranged to be married by the time the brides are six years old, although the marriage never takes place before she reaches womanhood. Once she reaches puberty, usually around the age of eighteen, the marriage can take place. Few self-respecting females in Heliopolis remain unmarried long after the onset of puberty. There is virtually no premarital sex among the girls; once a family determines the girl is fertile and of age, she is given to marriage, either to a person or to a god by making her a sacred prostitute of the temple. The marriage ceremony itself is colourful and musical. The women from the bride’s side of the family display the girl’s clothes, gifts from the groom’s family, her jewellery and other personal effects as the bride is pampered and prepared. There is a lot of dancing and food as the wedding gets underway. Heliopolite marriages are recorded by the priests in a sealed contract. After the wedding, the marriage party sign this contract. Without the contract, there is no legal marriage. Husbands make bridal payments and wives pay a dowry, all of which are governed by strict laws and regulations that vary from city-state to city-state. Marriage is monogamous among the Urbanites of the west; a wife’s adultery is punishable by death. In any marriage, the male is the patriarch and he is in charge of the family and the household slaves. Divorces are also common and regulated by law. A woman’s place in Urbanite society is in the home, and failure to perform her duties, including bearing children, is grounds for divorce. In these cases the man would have to repay the dowry. If a woman is divorced without good reason, she gets her dowry back. If the wife wants to leave the home to engage in business, the man may divorce her and keep the dowry. Wives who neglect their home, have extramarital affairs or otherwise embarrass their husbands may be legally drowned."
In regards to Nomadic Heliopolites:
"Although marriages are also prearranged among the nomads, the young people know each other and are permitted some say in the matter. Among the nomads, at least half the marriages are with first cousins, their father’s brother’s child. The cousin of any woman has the first right to any girl’s hand; if she wants to marry another she must have her cousins’ permission. Polygamy is permitted among the nomadic Heliopolites. The more wives one has, the higher his social standing. Additional wives help each other with the chores and may help the husband find new brides. A husband must have the approval of all the other wives before he can have a wedding. Divorces are simple among the nomads. The man merely states three times that he wants a divorce and it is done. If a woman wants a divorce, she simply goes back to her parents’ tent. There is no shame or social stigma for either and they are free to marry again. Children over eight years old remain with their father in the case of a divorce but the mother may freely visit them. The Heliopolite nomads adore love stories and insist that each have a happy ending."
How Property is concerned in Heliopolis
"Treasures, riches and beautiful things cause the hearts and souls of the Heliopolites to soar. They live to accumulate wealth and beauty, surrounding themselves with jewellery and lovely slaves. However, despite that similarity, there are a few differences between the sub-races and their views on private property."
In regards to Heliopolite Urbanites:
"Land and property are sources of wealth and social prestige in Heliopolis. Heliopolis has a thriving industry in both agriculture and trade. Property is held by the temples, the kings and the private citizens, including herds of sheep and goats, farms and vineyards. Most property is controlled by the patriarch of a family, but women are allowed to own property, even if it is controlled by a husband or father."
In regards to Tribal Nomads:
"Among the nomads of the outer sands, there is no private ownership of land as each tribe holds its land and water resources in common with the rest of the tribe. Nomads value the ability to move and they look down upon people who own too much beyond herds of animals and portable property. The idea of owning a permanent house and permanent land is anathema to the nomads, who often dislike their long stays at their summer camps. Wealth is measured by the number of wives and the size of one’s herds. Wealth is displayed through jewelery and via the embroidery and embellishments on one’s clothes and a’gal. A nomad generally owns a tent if he is a patriarch or matriarch of a family, as well as a coffee set. There is no concept of private ownership of the basic necessities of survival. Food, water, shelter and clothing are the right of every nomad. If a nomad needs these things, then they are provided to the nomad if it is at all possible."
Occupations & Routines:
In regards to Urbanite Heliopolites:
"The people of the cities along the Nile in Heliopolis occupy their time with many different vocations. Although originally an agricultural society in Heliopolis, success in trading surplus and negotiating deficits have brought about an increase in specialised skills through the centuries. Unlike the Italian nations, guilds have not risen in Heliopolis to dominate trade. Of all the vocations possible in Urban Heliopolis, only the brewmaster is placed under divine protection by gods. Women play a dominant role in the brewing industry and as tavern keepers. Beer is one of the staples of Urbanite economy. The Urbanites sip beer from large vats, using bent straws to penetrate the layer of yeast foam and barley husks on the surface of the brew."
In regard to Nomadic Heliopolites:
"The nomads of the outer sands have a fairly fixed daily routine. Two hours before dawn, one of the daughters of a family rises to prepare milk for the family by filling a goatskin with milk from sheep or camels and then rocking the skin to thicken the milk. An hour after she gets up, the rest of the family rises and washes. The first meal of the day is consumed, usually just some fruit and milk, perhaps some ash-baked cakes are included. The family then attends to the day’s duties, including mending, herding, hunting, gathering, raiding and tracking. In the evening, the second meal of the day is eaten. They stay around the fire, telling tales, singing songs and listening to poetry. Note that the nomads do not sit as urban men might – they crouch with their weight on their heels. Within a tent, they may recline against saddles or upon carpets, but when gathered around a campfire, they all crouch. Two hours after sunset, the nomads wash and retire for the evening. Usually one member of the tribe is assigned to stay awake and keep watch on the camp and the herds. In the summer, the nomads usually camp around an oasis or well."
"During the summer, the nomads organise trips into the cities for trade and diversion, as well as to get away from the crowded and hot conditions at the summer camp. Once autumn hits, bringing with it some sparse rain, the nomads break camp and are on the move for the next eight months, moving their camp every week to ten days, moving with their herds in search of pasture. Each tribe has its own territory, usually amounting to about 200 square miles, but the borders are not absolute. As they move, they raid the settled communities and trade caravans. They also levy tolls against these communities and caravans in return for not raiding them. Grazing is at its best in the spring and the families begin to camp far apart for privacy, a rarity among the nomads. However, the family camps are close enough to hear warnings from a neighbour and everyone knows where each of their neighbours are and, if honourable, are bound to protect them. The tents are arranged in a wide circle, which makes raids difficult. As soon as raiders break into the circle, they are instantly surrounded and defeated. "
"Although predominantly pastoral herdsmen, some tribes have all but given up on herding animals as a way of life, embracing instead the slave-trade as a means to wealth. They travel as far as across the Mediterranean Sea to bring slaves to the Heliopolites. Many nomads are employed to drive caravans across the deserts and plains. In addition to working the caravan trails, many nomad tribes are paid safe conduct money by caravans and cities to protect and pacify the trade routes. The nomads are also highly sought after as scouts by the Hawks of Horus and the armies of Saladin because they are excellent trackers and can find their way without a map or compass in the desert. The craftsmen of the nomad tribes are women. They do the weaving, sewing and basket-making of the clan. Healers and shamans are also important occupations among the white-robed nomads of Heliopolis. Using primarily herbal medicines and a form of exorcism, the healers and shamans keep the tribe as healthy as possible. Many nomads will rarely seek aid for their maladies, having accepted their fate as handed to them by the gods."
On Matters of Heliopolite Trade
"Heliopolites live to accumulate wealth and beauty, surrounding themselves with jewellery and slaves. Some are content to gather their wealth via trade and mercantilism, although many Heliopolites have a roving mindset, willing to travel to find riches and slaves far from home. This influential nation of a relatively high population of people is a powerful commercial engine, drawing in wealth through overland trade via the well-travelled caravan routes that criss-cross the arid deserts and pastoral meadowlands. Trade is the life of Heliopolis and the debauched city-states seem to specialise in their manufacture of goods, living off the unending camel trains. The nomads come into the cities to trade during the summer months when it is too hot to move around too much. They sell livestock, slaves, woven textiles, curd cheese and wool. They purchase rice, wheat, fruit, weapons, trinkets and finery."
On Caravans & Cargo
"The basic unit of merchandise is the cargo – defined as an ambiguous unit equal to what a mid-sized caravan could carry. Cargos are generally bigger than a breadbasket, and somewhat smaller than a herd of elephants. A cargo is generally larger than anything one man could comfortably carry. A small or medium hulled sized-caravan can carry one cargo barring modifications. Large caravans may carry as many as four cargos. "
"Cargos fall into one of three categories of rarity: common, uncommon and exotic. Common cargos are easily available within the region. Uncommon cargos come from distant lands but are not unheard of. Exotic cargos come from distant lands, passing from caravan to caravan before they finally end up in the Heliopolis’s caravans. Of the three, exotic cargos generally bring the best price while common cargos are readily available and can easily be both bought and sold."
"The value of a cargo depends on its rarity in the market the individual brings it to. Some goods are always rare such as gems, gold, and silver while others may be quite valuable in one place and almost worthless in another such as silk and spices. "
INVENTORY
EQUIPMENT: Arm of Heliopolis, Starter Heliopolite shield, Heliopoilte Platemail ABILITIES USED: TAGS: Word Count: 4505 Gathering results:
“I wonder if you came in need of Isis’s peace or have come to wield Anhur’s rage? The winds of the dunes tells me that you desire one or the other. There is no place in-between.”
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.