We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
Face Claim: Kazumi Kiba, Persona/Shin Megami Tensei
Played By: SidO
Faction: Adventurer
- Appearance -
- Average body shape for young adult
- Around 178cm (5ft 10in) tall
- 10cm (4in) horns above ears; dark complexion
- scaly 89cm (2ft 11in) foot tail protruding from back; dark complexion
- Olive skin
- small mole on left cheek
- Slanted eyes with dark brown irises
- Long parting dark brown hair, with curls on the back, same in private and public
- Prefers baggier comforting and light weight clothes
- Tries to be clean in public, messier when in private
- Slow and relaxed walking posture
- As an Adventurer, has a leaner and sharper face compared to real life self. Also has more, slightly toned, muscle mass.
- Wears blank unassuming expression most of the time
- Personality -
- Leans toward Introversion in real life, but is more sociable in online and game like settings but still not an outright extrovert - Talks in a very laid back away when in games - Isn't good or very active with large crowds or gatherings, but is more likely to be proactive or participating in smaller groups and situations - Tries to pursue his interests when given adequate freedom to do so like in video games - Tries to be fair and give people the benefit of the doubt, but is very fearful and judge mental about things he doesn't know about. or dealing with the less pleasant aspects of people - Tries to treat life changing or shattering events as nonchalantly possible and carry on as normal, even if they bother him - Cracks under the pressure of very serious situations - Fearful of the unknown, tries to be brash and tough to counteract and cope with it - Impulsive, quick to jump to action if triggered by something - Has a difficult time dealing with his anger, and often goes through long mental introspection to do so - Idealist, but is brought down and hurt when overwhelmed by big issues and dilemmas - Has thought about fantasy scenarios such as being isekai'd before, and has concluded that he would probably treat it the same way he treats online games and act accordingly, after getting over the initial shock and used to it - Likes to joke around and be sarcastic, and be at butt of jokes to elevate mood - Feeling, thinks about how others might react and feel in situations; can also be very emotional and get caught up in plights and struggle - Perceiving, likes to improvise rather than judge unless desperate - Wants allies and comrades and values them highly - Tries to put the needs and well being of his allies before his own - Not very competitive - Not to motivated to particularly excel or be the best at anything - Hesitant and reluctant to take on big threats or challenges if not adequately prepared, unless driven by motivation or a goal
- Biography -
- Had a mostly peaceful childhood with a few friends. Had deep and personal issues with family. Not the best student, grades tended to be below average to average. Was a 2nd year college student. Was interested in some people but didn't have any relationships. Has not held any jobs but wanted to get one. Tends to be closed off and reserved because of past family trauma. Had art as a main hobby, and liked to draw and tell stories through art. Wanted and tried to make comics in their spare time even if none of those projects never really went anywhere or were properly realized. Would spend most of their time on their computer, playing games, surfing the web, talking to friends and not much else. Ran a very small and obscure podcast series with friends that would upload and update sporadically. Liked video games, but wasn't very good or hardcore about them. Their favourite game genre was RPGs even though they didn't play many, but would be entranced and fascinated by the lore and stories of many franchises. Also tried their hand at game making and game development. Wanted to get into MMOs and heard about Gaia Reborn, and played it because they found its lore interesting. Gaia Reborn was the first MMO they played. Wanted to make friends through the game and chose to play as a support class for that reason. Played casually and at a relaxed pace.
- Extra -
- Statistics -
Race: Antas
Class: Enchanter
Class EXP: 205
Talent: Apothecary
Talent Level 1
Talent EXP: 0
Crafting Talent: Pharmacist
Crafting Talent Level 1
Crafting Talent EXP: 0
Skill Points: 0
Ability Points: 0
- Ability Levels -
Unarmed: 0
One-Handed Melee: 1
Two-Handed Melee: 0
Ranged: 0
Magic: 30
Shield: 0
Light Armor: 25
Medium Armor: 0
Heavy Armor: 0
- Skills -
Auto-Attack
A skill that controls the user's body and allows them to automatically target a monster and attempt to basic attack. Auto-attack will do a constant chain of attacks so that the total DPS is roughly the same as dealing minor damage once a second. For example, a heavy weapon will do slower but stronger attacks, while a player wielding two daggers will do faster, less damaging attacks.
Any skills or movements that the user may manually perform will take priority over this skill, but the system will generally try to aim for an accurate hit.
It was a staple among players in the original Gaia Reborn game, but since the Apocalypse, its use has taken a drastic drop. Manual basic attacks allow for much more fluid and precise control of attacks, and as such, the skill has barely been used by Adventurers since then. It does, however, allow for people who are not proficient with their weapon of choice to be able to reliably hit their target.
Passively, the player can also delay their next attack to increase the basic attack’s power by performing what’s known as an “empowered attack”. Each second used to charge an attack increases the damage dealt by 20%, up to a maximum of 100% at 5 seconds.
Toggle, No cooldown. No cost.
Roads to Romalia A skill that can be found prominently on the player’s interface. Roads to Romalia allows a player to teleport back to Romalia from any city or town with a cathedral. Activating it causes the user to channel for five seconds, restricting them from doing anything until this cast time is done. If they choose to make any other action or are hit by an attack, Roads to Romalia is interrupted and put on a 1 minute cooldown. Because teleporting in this way to one’s home city essentially breaks them down into raw energy, it is extremely taxing to players after the Apocalypse, and repeated use in a short span can inflict mental and physical strains.
5s cast time, No cooldown. No cost.
Interface Control Even after the Apocalypse, players have kept the ability to use their interfaces. When mentally called upon, the interface hovers slightly in front of them, visible only to themselves and is slightly transparent. It can be interacted with by touch of the fingertips or mentally. The interface allows players to access their party list, friend list, guild settings, crafting list and many other menus. Friend invites can only be sent in a face-to-face meeting, and the same goes for party invites. However, a friend can be added to a party regardless of where they are. Additionally, an Adventurer can talk to friends or party members through telepathy, by pressing one finger to their ear after dialing them. This causes words said to be spoken into their mind rather than out loud.
Passive.
- Class -
- Beginner -
Stellar Gaze
The Enchanter is an adept at manipulating Mana as much as they are at boosting allies and hindering enemies, and have learned to combine both.
Every 4th spell cast on allies will consume a very minor amount of the Enchanter’s mana to give the allies a low amount of Mana.
Every 4th spell cast on enemies will cause the Enchanter’s eyes to flash cyan and syphon a minor amount of the enemy’s mana to the Enchanter.
Passive skill.
- Rank I -
Accelerate A spell with instant cast time that grants the user the Accelerated status effect for 10s. While the user has this status, a single spell they select with a cast time equal to or lower than 3 seconds becomes Instant instead, after which this status is removed. Instant, 30s cooldown. Low mana cost.
Constellation’s Boon
Enhance the vigor or resolve of an ally within 20m by projecting a white barrier around them lined with stars.
Vigor: Boosting their Vigor grants a below-average Attack Up and Magic Attack Up.
Resolve: Boosting their Resolve grants a below-average Defense Up and Magic Defense Up.
Either buff lasts 30 seconds.
2s cast time, 15s cooldown. Below-average mana cost.
Minor Recovery A simple healing spell that is rather mana-inefficient, but will have to do if the Adventurer is without a healer. The Adventurer points their weapon towards an ally within 10 meters and casts as a golden light briefly envelops them, recovering a low amount of health. 2s cast time, 20s cooldown. Average mana cost.
- Rank II -
Fate’s Machinations
After a lengthy cast time, the targeted enemy within 15m suffers Machina and stops what they are doing before their eyes turn a solid yellow, becoming a mindless puppet that will cease to act for 5 seconds. During this time, the Enchanter can instantly cast either Instill Fear, Shield Master or Betray Ally once. Any of the three costs an additional average mana cost.
This skill will not spread through Astral Host. Does not work on Elite or any Boss monsters.
Instill Fear: will inflict the target with Fear, making them run away for another 5s after Machina expires.
Shield Master: will cause the target to shield the Enchanter for the duration of Machina.
Betray Ally: will cause the target to attack any target of choice for the duration of Machina.
3s cast time, 2 min cooldown. Above-average mana cost.
- Rank III -
Raging Wildfire
A powerful elemental spell with a large radius. Stretching out both arms, the user releases a flash of fire on the ground between 2 and 7 meters away from the caster. This means there is a safe zone within 2 meters of the user for enemies and allies alike. These sudden gouts of fire appear and disappear quickly after they lick and scorch the enemy, dealing above-average magical Fire damage and inflicting an average 20s Blaze.
3s cast time, 5 min cooldown. High mana cost.
- Racial & Talents -
Level 1
Drug Mastery
A lifetime of quaffing tonics, sipping potions and handling venoms has steeled the Pharmacist’s veins. Passively, they are healed by an extra 15% from any forms of non-magical healing. Debuffs inflicted on them from any form of poison or venom are reduced by 5s, but not below 5s. Passive skill.
Level 1 Herbology In order to fulfil their role properly, Apothecaries must have access to a wide variety of plantlife. When they roll on the Plants table in a gathering thread, they are granted a +5 bonus to their roll. This bonus won’t cause the roll to exceed 85. This bonus increases to +7 at 21, and +9 at 41. Apothecaries also gain an almost encyclopedic knowledge for discerning medicinal herbs and other such plants (such as shrubs, berries, etc) with healing or poisonous effects, and as such can warn allies of dangers while on the road, or prescribe healing teas from freshly-picked leaves for example. Apothecaries also receive a small leather bag which slows the dying of picked plants inside it and allows them to easily store plants, berries, and herbs safely to prevent contamination even if they are poisonous. Passive skill.
Martyrdom While often looked down upon by Gaians of other races, the Antas strive to prove their altruism, even at the cost of themselves. If an Antas is caught in an AoE attack alongside allies, they can opt to fully absorb the attack themselves. Doing so causes the Antas to take half of the damage their allies would have taken, on top of the full damage and effect of the AoE against themselves.
Mental Fortress The Antas have seen the world led astray against them, yet their own doubt never wavered. They knew who they were, they knew where they came from, and their strong minds carried them through the untruths that were carried on the wings of the Enochs. Some Claim the source is their horns, but however they have attained it, the Antas’ resilience to manipulation strengthens them against status effects of the mind; Terror, Sleep, Fear, Daze, Confuse, and Charm effects last half as long on Antas.
Truly Alone The Antas have felt the scorn of the world to their very core, and their bodies carry that wound through the generations, their spiritual scars weakening the boons of the world. Excluding the Antas’ passive regeneration and recovery skills, all Healing and Mana Recovery received is reduced by a very-minor amount.
- Equipment -
Armor: Novice Shirt
Item level: 1 Equipment type: Light Armor, Shirt Effects: / Skills: / Description: A cloth shirt that exposes the upper arms and fits loosely. It is preferred for swift melee classes over robes, as they don’t get in the way.
Left Hand: Novice Grimoire
Item level: 1 Equipment type: Magic, Grimoire Effects: / Skills: Spellbolt Fire a non-homing, purple ball of magical energy up to 5 meters. Upon contact with an enemy it deals low non-elemental magical damage. This ball originates from the pages of the grimoire. 1s cast time, 8s cooldown. Low mana cost.
Description: A thin, small leather-bound grimoire that only holds a few pages detailing the basics of mana. It doesn’t serve a great job as a magic focus unlike a wand or staff, but instead, it offers extra spells. It can be held and flipped through with one hand.
Right Hand: Novice Throwing Knives
Item level: 1 Equipment type: Throwing Effects: / Skills: / Description: A small bandolier that holds an infinite supply of throwing knives. They are light, thin knives with an edge on both sides and sharp tip. They can be thrown rapidly, and up to 3 at the same time can be thrown, but their damage is low.
Accessory #1:
Accessory #2:
Accessory #3:
Accessory #4:
- Vanity Gear -
Armor:
Accessory #1:
Accessory #2:
Accessory #3:
Accessory #4:
- Inventory -
<Place all your items here. These can be consumables, special arrows, a puppet, gathered materials, or spare equipment.>
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.