We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
Name: Paulette Gender: female Apparent Age: 20' Face Claim: Serenica, Dragon Quest XI Played By: Paulette (PAULINE on discord) Faction: Adventurer
- Appearance -
In real life Paulette has a very common face. She keeps her natural brown curly hair tied up, has an average height, wears jeans and glasses, rarely put on makeup and shapes thin. She always look clean with perfectly ironed clothes. If she had one particular quality it would be her voice even if she never sings. Wherever she is, she stand tall and does not mince her words.
In game, She has pointed ears and round face because she chose to be an Alv. She kept her thin appearance but height a bit taller. Her hair are still tied up but are now overlong straight and purple, matching with her wide eyes. She as clear skin and a tiny nose. Even if her apearance or her ways don't attract attention, she can be more noticed than in real life because her face always express her emotions. She lost a bit of her "frist in class" look and gain in "daredevil" although she kept her habits of not wearing extravagant clothes.
- Personality -
Paulette is extrovert, she don't mind being spokesperson and don't fear talking in public, but she often abstains. She lets other people be in the spotlight if they want, but if she understands nobody wants to do so, she goes herself. She's not stressed by crowds or new situations however she don't know how to deal with stress. If it involve people's feelings or safety, she will get scared and loses control. She is very empathetic, when she sees peoples or animals suffering, she fells it too, making her unable to speak properly, sometimes crying. She is not that smart but she often looks like it because she understands well things. Because she listen attentively, she can gives good advices and always thinks positively. She will try to avoid fight at any cost. Consequently she's not very strong and always fear to harm other. Alone, if things go out of control, she prefers to give up, but if her decision implies other persons following, she'll keeps doing her best. She likes discovering new horizons and peoples, but she dislikes danger and difficulties a lot. For example, taking part in raid is something exiting she'll loves however if the difficulty is too high, she won't go.
- Biography -
Paulette lives in France's contryside with her family. She's a good student at school and never encounter issues. She's very close to her little brother that she loves dearly. Because she has good grades and doesn't minces her words she is always the spokesperson in her class or groups activities. She rides horses as hobbie and want to works as vet. She's is focus on her studies and quickly obtains a good diploma. But her yound age and fragile appearance are disqualified by farmers and, for the first time in her life she faces rejection. Unemployed she has to stay at her parents home. Her little brother, 6years younger than her, lives a very different life, more introverted he plays to lots of video games and would like to work in Tokyo as game designer. He knows Paulette care about him and take him out to have fun and he dislikes seing her sad. Also he wants to share his passion with her since a long time. She always answer she doesn't have time for those games but now she has plenty of free time. He thinks she would enjoy better a fantasy world and proposes Gaia Reborn. He already played at this game and the latest expansion looks really appetizing. Already loving to be diving into books and movies, she finally agrees at age 19 to try MMORPG. The day of the new release, her brother helps her create an account and her character. She doesn't make it extravagant, but her brother achieve to make her choose Alv over human. She agrees because she likes the "close to nature" type. Then he also log in and all went black.
Discovering she's IN the game doesn't scares Paulette, the immersion is total, however, not waking next to her brother worried her much more. She ignores his name, his looking or where she can find him. Actually she don't even know if he logs in after all. Knowing nothing, she still decides to look for him until they reunite, after all he's her only family in this world.
Auto-Attack A skill that controls the user's body and allows them to automatically target a monster and attempt to basic attack. Auto-attack will do a constant chain of attacks so that the total DPS is roughly the same as dealing minor damage once a second. For example, a heavy weapon will do slower but stronger attacks, while a player wielding two daggers will do faster, less damaging attacks. Any skills or movements that the user may manually perform will take priority over this skill, but the system will generally try to aim for an accurate hit. It was a staple among players in the original Gaia Reborn game, but since the Apocalypse, its use has taken a drastic drop. Manual basic attacks allow for much more fluid and precise control of attacks, and as such, the skill has barely been used by Adventurers since then. It does, however, allow for people who are not proficient with their weapon of choice to be able to reliably hit their target. Passively, the player can also delay their next attack to increase the basic attack’s power by performing what’s known as an “empowered attack”. Each second used to charge an attack increases the damage dealt by 20%, up to a maximum of 100% at 5 seconds. Toggle, No cooldown. No cost.
Roads to Romalia A skill that can be found prominently on the player’s interface. Roads to Romalia allows a player to teleport back to Romalia from any city or town with a cathedral. Activating it causes the user to channel for five seconds, restricting them from doing anything until this cast time is done. If they choose to make any other action or are hit by an attack, Roads to Romalia is interrupted and put on a 1 minute cooldown. Because teleporting in this way to one’s home city essentially breaks them down into raw energy, it is extremely taxing to players after the Apocalypse, and repeated use in a short span can inflict mental and physical strains. 5s cast time, No cooldown. No cost.
Interface Control Even after the Apocalypse, players have kept the ability to use their interfaces. When mentally called upon, the interface hovers slightly in front of them, visible only to themselves and is slightly transparent. It can be interacted with by touch of the fingertips or mentally. The interface allows players to access their party list, friend list, guild settings, crafting list and many other menus. Friend invites can only be sent in a face-to-face meeting, and the same goes for party invites. However, a friend can be added to a party regardless of where they are. Additionally, an Adventurer can talk to friends or party members through telepathy, by pressing one finger to their ear after dialing them. This causes words said to be spoken into their mind rather than out loud. Passive.
Poker Gauge A Duelist can passively see enemies as only they can, and perceive a thin yellow bar under an enemy’s hp; their Chip Stack. A Chip Stack is equal to 1/5th the amount of the creature’s maximum health. All damage the Duelist deals to an enemy’s health bar is also dealt to their Chip Stack. Chip Stack does not benefit from the enemy’s Defense stats. When it is reduced to zero, the enemy Folds for 10s, granting the Duelist a strong increase critical hit chance on them. After that duration, their Chip Stack is restored to full and increases by 1/5th of the target’s maximum health. Passive skill.
Ambidexterity Prime While dual-wielding a one-handed weapon in the offhand, the user no longer incurs a 50% accuracy penalty to their one-handed weapons. While many Duelists are known to dual-wield due to getting Ambidextry Prime, some opt for sword-and-shield or sword-and-magic. Passive skill.
- Rank I -
Viper Raise: An attack that targets the arm tendons. A successful hit will deal average damage and result in a minor Bleed for 10s, and Snakebitten for the same duration, which deals minor damage to the target every time they use a Skill. This is accommodated by the wound area seeping out a constant trail of blood. Also, for the next 10 seconds, the target suffers a minor Attack Speed Down due to the pain associated with moving the arms. 2s animation time, 20s cooldown. Average mana cost.
Discard: A technique designed to reduce aggro for the Duelist. As soon as the opponent draws within 3 meter, the Duelist performs a somersault over the target's head, then uses the blunt edge of the weapon to deal minor damage and spin the opponent sideways. This sudden disorientation causes the enemy’s Aggro on the Duelist to halve, and inflicts a low 5s Accuracy Down. 1.5s animation time, 15s cooldown. Average mana cost.
Lightfly: Summon a Lightfly - a floating ball of arcane light - next to the user’s shoulder, draining mana until dismissed. The Lightfly’s color and appearance are customisable with rare skins that can be found in chests or from quests, but by default, it will be spherical and glow yellow. By default, the Lightfly will decently illuminate its surroundings in a 5m radius but may be toggled to instead project a beam of more powerful light that reaches up to 15m in a single direction. 2s cast time, no cooldown. Very minor mana drain.
Long Blade: A basic attack that encases the user’s weapon in red aura, elongating it and effectively doubling its reach. This aura cuts, bashes or pierces just as the rest of the weapon would. Has no effect on ranged or throwing weapons. 1s animation time, 10s cooldown. Low mana cost.
Forward Stride: The user steps forward and stabs with their melee weapon, dealing below-average damage. This stab will fire a small dart-shaped aura projectile up to 10m, dealing minor damage point-blank, strengthening up to below-average at max range. Proper use of this skill allows melee classes to hit hard-to-reach weak points or knock over faraway objects. 1.5s animation time, 20s cooldown. Low mana cost.
- Rank II -
- Rank III -
- Racial & Talents -
Heart of Heroes The Alvs are known for their fierce courage and bravery, their wills allowing them to keep fighting in the face of despair. Passively, they recover from any status effect which impairs their actions 2 seconds faster, to a minimum of 1 second. Bind, Blind, Charm, Confuse, Daze, Fear, Paralysis, Petrify, Silence, Sleep, Stagger, Stun, Terror, and Topple are considered to be such status effects. Additionally, once every 10 minutes, they may instantly cancel a single action impairing status effect inflicted upon them.
Fungal Healing The Alvs of the Fungal Forest to the south believe in the interconnectedness of all living things, just as the roots of the fungal trees are bound together into one living entity. Their lifetimes in symbiosis with the forest have brought fruit to this belief in an unusual way. These Alvs are born with spores in their blood which feed off of an insignificant portion of the nutrients taken in while granting the Alvs benefits of their own. Outside of combat, Fungal Alv’s passive health regeneration is massively increased. The effects of toxins are also halved against Fungal Alvs and they can also grant their increased health regeneration to an ally for as long as they remain in physical contact, however they can only do this five times per day as it is very stressful on their spores to be in another host's body.
Uncompromising Anatomy Though their strength of will is immense, and their bodies can be trained into pristine weapons, the resilience of the Alvs comes at a cost. Their bodies' fortitude against the outside world makes it so all buffs received are reduced in duration by 10%.
Drug Mastery A lifetime of quaffing tonics, sipping potions and handling venoms has steeled the Pharmacist’s veins. Passively, they are healed by an extra 15% from any forms of non-magical healing. Debuffs inflicted on them from any form of poison or venom are reduced by 5s, but not below 5s. Passive skill.
Basic Equestrian The Cavalier obtains a Horse Whistle from the beginning in order to summon their very own steed. They can choose the appearance of their steed when it is first summoned. While still new, this steed will carry their master and luggage and give them affectionate nuzzles but will flee and desummon itself when attacked or if their master enters combat. 2s cast time, No cooldown, 30m cooldown if desummoned. Low mana cost
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.